Overview

Lighting plays a crucial role in human health, productivity, and well-being. Poor lighting conditions can lead to eye strain, fatigue, reduced concentration, and even long-term health effects such as disrupted circadian rhythms. While lighting guidelines exist, real-world lighting conditions often deviate from optimal levels.The goal of this project is to bridge the gap between lighting guidelines and real-world implementation by developing an AR-based lighting visualization tool.

Related Courses

Surveying VR Data Visualization -
Software for Research
Generative Systems

Collaborator

Solo project advised by
David Laidlaw and
Daniel Lefcourt

Tools

Unity
Meta Quest 3

Timeframe

2025 Spring-Ongoing

Objectives

Research Design Direction

Using the principles outlined in ‘Empirical Studies in Information Visualization: Seven Scenarios,’ this project applies a structured framework to evaluate how augmented reality (AR) can enhance indoor lighting adjustments for personal use.

Prototype 1

11 participants scanned different places in the room with mobile software first to get the light intensity number. Then using the AR light controller, they changed the light setting. Post activity survey was handed out to compare the experience.

Results

Prototype 2

How does AR-supported lighting adjustment influence users’ ability to interpret and manipulate lighting environments for personal goals?
A scenario-based task would be given to participants. Participants used both their mobile phone and the AR tool to adjust the lighting to make the room ‘feel cozy for guests.’

Prototyping Process

This project is still ongoing. Please stop by again for more.
Meanwhile please take a look at my other projects.
Thank you!